Animated Rules of Sailing Visual Tutorial
Mark - Room Sailing Sailing Between the Marks
Test your Sailing Knowledge Fun Quizes to up your Game.
Racing Rules
The following list of rules are a simplified and abbreviated version of the official rules of sailboat racing. A complete and up to date "Racing Rules of Sailing" can be found at: Sailing
1) Port keeps clear of starboard.
2) Windward keeps clear of leeward.
3) The boat astern keeps clear of the boat ahead.
4) A boat Tacking or Jibing keeps clear of one that is not.
5) Avoid collisions. Racing Rules are defensive to prevent collisions not offensive racing tactics.
6) If you gain right of way or change course, give the other boat time to keep clear.
7) The inside boat(s) at four boat lengths from the mark is entitled to room to round the mark.
8) A boat that is backing up or not racing keeps clear.
9) If you have violated a rule, take a penalty, either a 360 degree (once around) , as soon as you can get clear of the fleet. The number of turns is decided by the race committee.
10) It is better to give way than to spend hours in a protest room.
11)If you touch a mark, designated as a "Hot Mark" by the race committee, you owe the fleet a 360 degree turn at the earliest moment you can get clear of the fleet.
12) If you start the race before the gun, you must go back around one of the starting buoys and re-start.
Let's all try and follow the above rules.
The following list of rules are a simplified and abbreviated version of the official rules of sailboat racing. A complete and up to date "Racing Rules of Sailing" can be found at: Sailing
1) Port keeps clear of starboard.
2) Windward keeps clear of leeward.
3) The boat astern keeps clear of the boat ahead.
4) A boat Tacking or Jibing keeps clear of one that is not.
5) Avoid collisions. Racing Rules are defensive to prevent collisions not offensive racing tactics.
6) If you gain right of way or change course, give the other boat time to keep clear.
7) The inside boat(s) at four boat lengths from the mark is entitled to room to round the mark.
8) A boat that is backing up or not racing keeps clear.
9) If you have violated a rule, take a penalty, either a 360 degree (once around) , as soon as you can get clear of the fleet. The number of turns is decided by the race committee.
10) It is better to give way than to spend hours in a protest room.
11)If you touch a mark, designated as a "Hot Mark" by the race committee, you owe the fleet a 360 degree turn at the earliest moment you can get clear of the fleet.
12) If you start the race before the gun, you must go back around one of the starting buoys and re-start.
Let's all try and follow the above rules.